- Platform
- Styngr
- Site
- styngr.com
To get your music onto Styngr, distribute through Unchained Music. Releases typically go live within 24 hours to 7 days.
Styngr licenses recorded music into video games and virtual worlds, powering in game radio, short music clips and music driven microtransactions. Delivery there makes your catalog available to game integrations, with revenue flowing back through your distributor.
Styngr, founded in 2020 and based in Santa Monica, builds the licensing and delivery layer between the music business and game developers. Its products include compliant in game radio, styngs, which are short licensed clips players attach to moments and emotes, and the Boombox in game player, and its integrations have reached platforms such as Roblox and Lunar Client's Lunar FM for Minecraft, alongside artist activations with major label acts. Rights deals with Universal Music Group, Warner Music Group and Believe underpin the catalog. Gaming is one of the few genuinely new royalty sources in music: players buy and use music inside game economies, and rights holders share in that revenue. Delivery through Unchained Music places your recordings in the catalog those game integrations can draw from.
The same four steps for every release, whichever stores you send it to.
Sign up and pick the plan that fits. Grow is one artist profile, Pro is three and adds editorial pitching.
Audio, artwork and the metadata that travels with them: titles, credits, release date and rights.
Select your stores and send the release to all of them in one go.
A person checks the release before it leaves. It typically appears on the platform within 24 hours to 7 days.
Updated September 2026
Five questions, answered for this platform specifically.
Styngr is a music technology company that licenses catalog music into video games and virtual worlds. It provides game developers with an API and SDK for in game radio, short licensed clips called styngs, and music driven purchases, handling the rights clearance and reporting that game studios cannot easily build themselves.
Styngr licenses catalog from labels and distributors rather than accepting direct artist uploads. Distribute your release through Unchained Music and it can be delivered into the pool that Styngr powered integrations program from, so your tracks become available to the games and experiences built on its platform.
Styngr integrations have appeared in Roblox experiences and in Lunar Client's Lunar FM radio for Minecraft players, and the company has run artist campaigns inside games with major label acts. Its label deals with Universal, Warner and Believe give integrations a broad licensed catalog to draw from.
When players stream in game radio, use styngs or buy music driven items, that activity is licensed and reported, and rights holders share in the revenue. Your share is paid through your distribution and rights chain like any other licensed use of your recordings.
A styng is Styngr's name for a short licensed music clip, typically a few seconds long, that a player can attach to an in game moment, emote or celebration. Styngs are bought or unlocked inside the game's own economy, which is what turns a musical moment into a licensed, royalty bearing use.
Set the release up in the app and it goes to this platform with the rest of them, delivered to spec and checked by a person first.
Upload the release yourself in the app, on the plan that fits, and send it to every store you want in one go.
Start DIYFor multi-release plans and label rosters, scoped with the services team before anything starts.
Apply for Artist & Label Services